The biggest thing that jumped out at me was the impressive amount of animation that's gone into the weapons. Instead, I was able to soak it all in and fully appreciate what I was looking at. Since Reiner covered the basic beat-by-beat moments from that Quakecon demo, I didn't have to frantically scribble down everything that flashed across the screen. The world of Fallout isn't exactly a utopia, after all, so those weapons are an integral part of the experience. As we wrote earlier, there are more than 50 base weapon types in the game, and 700 or so modifications for those weapons. Weapon customization was one of the first thing Bethesda talked about with Fallout 4, and for good reason. At Gamescom I saw a shortened version of the same presentation, and geeked out about something that players might not fixate on, but will be front and center through much of their adventures. Executive editor Andrew Reiner did a great job of covering that demo in his detailed preview. Fallout 4's last big showing was at Quakecon, where Bethesda's Todd Howard gave attendees a deep dive into the customization, combat, and more.